One dungeon is
going to knock off inspired by the Forest Temple, and one boss battle might have have you knocking back and forth and energy ball.
One dungeon is
Installing one wouldn’t be difficult, but I fear it would be too easy to accidentally skip a cutscene after playing for a long time without saving.
Beanseh, and three other characters cannot be used during the final battle during your first time playing through.
All four of them can be unlocked into the mane campaign by completing Beanseh’s story, which is unlocked after beating the game.
Yes, their are three characters who’ll never be revealed.
I’m sorry you must even remember the name of that game. Might I recommend alcohol for your ailment?
The quote’s are mostly me just dropping off both build up and dialogue. Now that I’m working on the actual game it’s been a bit relevant in my mind, so I’m dropping off small hints towards some plot points in the game.
The Big Mama one is me just screwing around though.
Ever played Ninjabread Man? No? Ever heard of Ninjabread Man? No? Good.
My brother bought it for like, 5 bucks when the Wii was new thinking it would be one of those games that were purposely bad, like Conker’s Bad Fur Day, but it’s not even funny.
Best way to describe it, take the overly fast movements of Sonic 06, remove the momentum, give the character an attack that hardly does anything, have the layout of Bubsy 64, Wii motion controls at their worst, music from a bad Sim’s knock off and to top off this abomination the camera I sure is being controlled by Lucifer’s anus.
It’s worse than E.T., at least that game had the excuse of being on the Atari, this was on the Wii, an actually competent console in the right hands.
And trust me, it doesn’t use it’s ridiculous consept for any kind of satirical humor, it’s just a bad cutesy game made for 3 year olds that a 19 (at the time) year old man couldn’t play.
It’s awful, feel free to subject yourselves to the torture of looking it up on youtube if you feel the need to commit seppuku.
I’m doing one everyone says and one that’s personal to me.
When the final boss/level has nothing building up to it. I love the suspense of knowing a location will be visited, either through characters talking about it, glimpses of it of even seeing it from the afar. It creates a curiosity that makes the weak willed look up the ending on Youtube, but those who stick around get the experience of immersing themselves in it for the first time. Same can be said about final bosses.
RPGs are a bit bad with both. FF9 is probably the worst example, where the perfectly good final level, Terra, is a fraud, followed by Memoria which feels kind of underwhelming by comparison, and then there’s Necron, who fits in the theme of death, but besides that has no connection to the story at all, no build up, nothing. Sure the fight is very well done, but Kuja was just better as well, it’s Kuja, the guy you’ve chased around the whole game.
Now for a more personal one…
In the Legend of Zelda: Skyward Sword, personally after seeing Impa’s age and design, I was kind of hoping she’d be the same one from Ocarina of Time.
I just feel in OoT she had a lot to offer, but wound up the most overlooked of the sages. It would have been a nice bit of continuity and character building, but what they did for the character wasn’t bad…
By ending I’m mean everything from after the final boss to before the credits.
I’m sure you’ve noticed this game has a ton of plot points, and anything not wrapped up by kicking Steam in the face really hard is wrapped up during the ending.
I can’t say too much, but much of it is a fitting closure to the Griffin Sage’s story, and the story of King Magnus’s legacy.
There’s also a stinger after the credits.
I never thought of it that way, but yes, I guess the creepy 30-some year old dog is trying to destroy a teenage filly.
I did some projections a while ago, but I don’t remember them, so this may not be accurate to what I originally said.
Most of the chapters won’t be very long, roughly 30 minutes the an hour. Estimating the time to beat every dungeon…
Mane Campaign - 25.5 hours
Side Campaigns - 10.5 hours
Side Quests - 4 hours
Astral Arena - 2 hours
Paradox Mode - 4 hours
Legendary Battles - 1 hour
Battlefield Chaos - 2 hours
Ending - 30 minutes
Total - 49.5 hours
Keep in mind these projection probably aren’t accurate, considering I haven’t made these yet.